The final chapter of the IGS was daunting, to say the least. It contained a lot of strong viewpoints on how a game studies project should be approached and in great detail described the various means of gathering information and presenting the research in a professional, academic format. While this will give the project a sense of direction and scale, it goes without saying that this will certainly be the toughest challenge of the class.
However, the gaming-oriented aspect of the study will certainly give it an interesting edge; researching social interaction via video games should be entertaining, to say the least. This may cause a problem, though; while the subject is gaming, the project will need to retain an academic tone. Virtually all of the class's previous efforts have been informal and matter-of-fact (such as this very blog), whereas this final project will be portfolio-worthy. I'm very interested in seeing where this goes and what my research into unknown topics will uncover.
Monday, November 9, 2009
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